:/Īllow me to clarify on the games mentioned, sorry for the confusion, Star Ocean: a second story, the world map is 3D, and battles as well, Final Fantasy tactics, rendered in 3D, however it utilizes a orthographic camera( which this plugin includes the feature for ), and tales of eternia world map is fully 3D, as are the battles. Yes, the elfkisser integration was one of the things I drastically wanted to add in as well, it's kind of weird seeing a 3D animation play on a 2D sprite especially when there's no sense of depth, and the parts of the animation that should be rendered behind the sprite are rendered in front of it still. also, I don't like writing UI's( I'm not good at it, and I find it boring D which could also be why I'm not good at it T_T ). The most time consuming part thus far has been writing the UI for the stage builder scene. Life, what can you do lol, but next week should be a bit more productive, on the bright side, I've begun working on implementing A tiles, it's been a little tricky figuring out how I would make them work in 3D space, but I've got a decent idea on how itll work now, so hopefully my next post will be a bit more exciting.Īlso to answer a few questions( and address a few posts Good god, I hope this doesn't take two years! I have most of the code written already, I just need to tie the pieces together, I see this taking about about 6~12 months at most( 1~2 months for an alpha build ), :x at least for the stable release( at least if I don't have anymore setbacks D ). I'm regretful to say progress this last week has been pretty slow. Thisissomethingivewantedforoven10yearsandi'msoexcitedthatit'sfinallybecomingtangibleįirst of all thanks for all feedback guys. It's just BoF4's map sprites are so breathtakingly well animated it would be weird to do it any other way. I can see a game with simpler sprites doing that just fine, though. The exciting camera work of a game like Valkyrie Profile set in a diorama-like plane, the dramatic swooping transitions of a Golden Sun or Beyond the Beyond.Īnd that's my point with the second paragraph, Breath of Fire 4 would be kind of weird if the exploration was 3D then suddenly skipped to 2D battles XD Think about all the pretty art direction things people could get to make within MZ, I know I'm itching to try a thousand different directions with 3D battlefields. Otherwise, feel free to discuss and critique this idea if need be.Mechanically, there's a lot of possibilities that the introduction of a real Z-Axis can introduce, as well as the expanded field of view from having the Y-axis take a smaller portion of the screen (due to the viewing angle)īut it also opens up an enormous amount of potential for visuals / art direction alone! Especially when coupled with Effekseer since the particles already exist in 3D space. I would also like to discuss privately in detail once the right candidate is found. I will pay the right candidate if money is a requirement. However I need this plugin for RPGMakerMV not other versions of RPGMaker. To help you I was thinking maybe you can tweak available existing battle scripts such as Battle Camera & Action Sequences (YEP BattleEngineCore & ActSeqPack Plugins) to lessen the workload. Here are some references to help you visualize my request. The camera should be able to pan freely, and the sprite would change to the right sprite depending on the angle in that situation.įrom my conceptual understanding, I imagine that the background is drawn far wider to both sides than what we see on screen at any given time (or is a looped image), and that when the camera scrolls to the side, the sprites remain centered in the middle, equidistant to the enemy sprites and shifts into different-angled-sprites the more the camera pans left or right. For references please think of the Golden Sun or Suikoden series. Each sprite would have minimum 3 idle animations, attack animations, damage animations etc. The Battle System rotates around the sprites, (ideally manually with arrows or wasd) each rotation of 90 degrees changes the battle sprite. Hi community! I'm seeking an individual who has the knowledge and skills to write up a script for RPGMakerMV that would implement this sort of Battle System.
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